Julian Monroy

Game Audio Composer & Sound Designer

Creating immersive music and sound design for video games and interactive media.

About Me

I am a composer and sound designer specializing in interactive audio for video games and digital media. My work focuses on creating immersive soundscapes and original music that enhance gameplay, support storytelling, and bring virtual worlds to life.

Using tools such as Reaper and Ableton Live, I design and produce music and sound assets tailored to the emotional and narrative needs of each project. I also implement audio directly into game engines such as Unity and Godot using C# and GDScript, allowing me to build adaptive sound systems that respond dynamically to gameplay.

By combining artistic creativity with technical understanding, I aim to transform sound into a powerful storytelling element within interactive experiences.

Game Audio Demo Reel

A selection of my work in music composition and sound design for video games.

Selected Projects

El Abuelo Panelo

Role: Composer • Sound Designer • Gameplay Programmer • Team Lead

El Abuelo Panelo is a 3D simulation game developed in Unity where the player assumes the role of a farmer who must collect sugar cane, transport it using a donkey, process it in a mill, and deliver the resulting syrup. In this project I led the development team and managed the GitHub repository. I contributed to level design, implemented gameplay scripts for the donkey movement system, and composed the main musical theme. I also recorded and edited most of the foley used for player actions and environmental interactions.

View Project
El Abuelo Panelo game screenshot

Bajo La Lana

Role: Composer • Sound Designer

Bajo La Lana is a 2D single-player stealth game developed in Unity under the theme "Nothing is what it seems". The player infiltrates a farm disguised as a sheep in order to rescue their accomplices and continue their mischievous adventures. For this project I composed four original musical pieces designed to create an atmosphere of tension and mystery. I also recorded, edited, and designed multiple sound effects to provide clear audio feedback for player actions and environmental interactions.

View Project
Bajo La Lana game screenshot

Topoqueado: Laboratorio Mortal

Role: Composer • Sound Designer • UI Programmer

Topoqueado: Laboratorio Mortal is a local PvP game inspired by the classic arcade game Whac-A-Mole. In this project I composed and produced the music for the main menu, gameplay, and game over screens. I also recorded and edited a variety of sound effects designed to improve player feedback and interaction. Additionally, I collaborated on the development of C# scripts focused on the implementation of the user interface.

View Project
Topoqueado game screenshot

Neith: Cenizas de una devoción

Role: Composer • Sound Designer

Neith: Cenizas de una devoción is a narrative-driven 2D metroidvania that follows the story of a bounty-hunting salamander who discovers that the orphanage she protects hides dark secrets. For this project I composed two musical pieces: one for the general game atmosphere and another for the boss battle. I also contributed to the creation of several foley sound effects used to enhance gameplay feedback.

View Project
Lilith game screenshot

El Último Aliento

Role: Composer • Sound Designer

El Último Aliento is a game set in an underwater world of bubbles where an explorer embarks on a mysterious maritime expedition. For this project I composed a calm and atmospheric musical piece designed to evoke the serenity and mystery of the ocean. I also contributed to the creation of several foley sound effects to enhance the dynamism of the gameplay experience.

View Project
El Ultimo Aliento game screenshot

Musiclock

Role: Creative Developer • Web Audio Designer

Musiclock is an interactive web application designed to explore and generate sound directly from the browser. Built using React, CSS, and Tone.js, the project provides a visual interface for experimenting with fundamental music theory concepts such as intervals, scales, and chord structures. The goal of this project was to create an accessible and playful environment for learning music theory while exploring the creative possibilities of web-based audio synthesis.

View Project
Musiclock web application

El jardín de los susurros

Role: Composer

The Garden of Whispers is an interactive educational experience currently in development that invites users to explore different bird species from Latin America through a playful and immersive digital environment. Featuring hand-drawn illustrations by Cindy Monroy and developed in Unity, the project blends art, interactivity, and sound to create a calm and contemplative atmosphere inspired by nature. For this project, I composed the main musical theme, designed to evoke the serenity of natural landscapes while supporting the sense of curiosity and discovery as users interact with the different species.

View Project
Garden of Whispers project

Supernova & Nebulosa Planetaria

Role: Composer • Producer

Supernova and Nebulosa Planetaria are two original songs composed, arranged, and produced for a band ensemble including voice, two guitars, synthesizer, bass, and drums. These compositions explore tonal and modal harmony while combining progressive structures with atmospheric textures. The project allowed me to further develop my orchestration and collaborative production skills within a band environment.

Listen on SoundCloud
Supernova and Nebulosa Planetaria

Tools & Technologies

Contact

If you are interested in collaborating or working together, feel free to reach out through the following platforms.